Fall ofEdem
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Roadmap

Roadmap: what we are working on

FALL OF EDEM — DEVELOPMENT ROADMAP

From Early Prototype to Release

Our goal is to create a living, persistent survival world where every decision matters and the world continues to evolve beyond the player's actions.

01. FOUNDATION

Core Game Development

  • Character movement and controls
  • Initial 5 km² playable world
  • Resource gathering system
  • Survival needs: hunger, thirst, temperature
  • Core gameplay architecture

02. CORE SURVIVAL

Building the Survival Experience

  • Advanced survival mechanics
  • Infected and group behavior
  • Progressive infection system
  • Noise and sound propagation
  • Dynamic weather and world simulation
  • Resource balancing

03. WORLD EXPANSION

Expanding the Valley

  • New cities and settlements
  • Military facilities and quarantine zones
  • Forests and remote locations
  • New points of interest
  • Expanded exploration and resource locations

04. GAMEPLAY SYSTEMS

New Ways to Survive

  • Vehicles and maintenance
  • Building and shelter construction
  • Expanded equipment and inventory
  • Environmental interactions
  • Additional survival mechanics

05. MULTIPLAYER

A Shared Survival Experience

  • Cooperative gameplay
  • Open-world PvP and PvE servers
  • Support for up to 250 players per server
  • Cross-server trading
  • Server economy
  • Cross-server infrastructure

06. INFRASTRUCTURE & POLISH

Technical Development and Optimization

  • Performance optimization
  • Sound design and audio systems
  • Game localization
  • Anti-cheat implementation
  • Server infrastructure stability
  • Testing and bug fixing

07. PUBLIC TESTING & RELEASE

The Road Ahead

  • First public testing — March 26, 2027
  • Community feedback and analysis
  • Gameplay balancing
  • Performance improvements
  • Early Access preparation
  • Continued development towards full release

The Valley doesn't wait for players. It lives its own life.

Development plans and timelines are subject to change.

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