Roadmap: what we are working on
FALL OF EDEM — DEVELOPMENT ROADMAP
From Early Prototype to Release
Our goal is to create a living, persistent survival world where every decision matters and the world continues to evolve beyond the player's actions.
01. FOUNDATION
Core Game Development
- Character movement and controls
- Initial 5 km² playable world
- Resource gathering system
- Survival needs: hunger, thirst, temperature
- Core gameplay architecture
02. CORE SURVIVAL
Building the Survival Experience
- Advanced survival mechanics
- Infected and group behavior
- Progressive infection system
- Noise and sound propagation
- Dynamic weather and world simulation
- Resource balancing
03. WORLD EXPANSION
Expanding the Valley
- New cities and settlements
- Military facilities and quarantine zones
- Forests and remote locations
- New points of interest
- Expanded exploration and resource locations
04. GAMEPLAY SYSTEMS
New Ways to Survive
- Vehicles and maintenance
- Building and shelter construction
- Expanded equipment and inventory
- Environmental interactions
- Additional survival mechanics
05. MULTIPLAYER
A Shared Survival Experience
- Cooperative gameplay
- Open-world PvP and PvE servers
- Support for up to 250 players per server
- Cross-server trading
- Server economy
- Cross-server infrastructure
06. INFRASTRUCTURE & POLISH
Technical Development and Optimization
- Performance optimization
- Sound design and audio systems
- Game localization
- Anti-cheat implementation
- Server infrastructure stability
- Testing and bug fixing
07. PUBLIC TESTING & RELEASE
The Road Ahead
- First public testing — March 26, 2027
- Community feedback and analysis
- Gameplay balancing
- Performance improvements
- Early Access preparation
- Continued development towards full release
The Valley doesn't wait for players. It lives its own life.
Development plans and timelines are subject to change.
Building a world that keeps changing
Why the valley does not wait for players, and how weather, hordes and resources are simulated between sessions.
How infection works
A bite is not instant death. Here is how the staged infection system gives you time, and takes it away.
Sound as a threat: the noise system
How footsteps, gunshots and generators propagate through the world, and why the infected follow them.