Dev Blog
From the studio
Development updates, technical deep dives and roadmap notes from the team.
Building a world that keeps changing
Why the valley does not wait for players, and how weather, hordes and resources are simulated between sessions.
How infection works
A bite is not instant death. Here is how the staged infection system gives you time, and takes it away.
Roadmap: what we are working on
Three phases of development, from core survival to persistent servers.
Sound as a threat: the noise system
How footsteps, gunshots and generators propagate through the world, and why the infected follow them.
The official website is live
A home for news, the world map and the community. Here is what you can find on it today.