Fall ofEdem

Fall ofEdem

Earth was abandoned. Now someone has to go back.

Explore the world
Multiplayer survival · Open world · RPGPlatforms and release date will be announced on the dev blog.
Scroll
The last station

Humanity survived in orbit. Earth was left to the dead.

When the outbreak swept the planet, the only people it could not reach were those already in orbit. Over the years the surviving crews docked their stations into one: Concord, the International Orbital Station. Now its water is running out, the greenhouses are failing one after another, and half of the life-support modules run on spare parts that no longer exist.

The station council sent “volunteers” down to Earth with a single question: can people come home? Fall of Edem is a multiplayer survival RPG set in a vast open world. Land in the Edem valley, explore abandoned towns and forests, gather and hunt, craft what you need, build a shelter that lasts, and send your findings back to orbit, if anyone up there is still listening.

All gameplay systems
E5 · AshfordPlaceholder art
Survival

Your body is the first thing that fails.

Years in orbit did not prepare your body for Earth. Six vital systems run at once. Food and water drain with effort, wet clothing pulls heat away at night, and a single untreated bite turns into a slow countdown. Every number on the screen is a reason to move, rest or risk it.

Interface concept · illustrative values
Food1 840 kcal
Water0.9 L
Body temperature35.6 °C
InfectionStage II · 34%
Blood4.1 L
Stamina58%
Living world

The valley keeps moving when you log off.

Weather fronts, migrating hordes, spreading infection and shifting resources are driven by the world itself, not by scripts that wait for you. A route that was safe yesterday may not be safe tonight.

An example day in the valley · illustrative
00:0006:0012:0018:0024:00
  1. Morning fog

    Visibility drops below 40 m. Animals move down to the river.

  2. Storm front

    Rain soaks clothing and masks footsteps for everyone.

  3. Horde migration

    A large group of infected shifts toward the loudest district.

  4. Night frost

    Temperature falls below zero. Every fire becomes a beacon.

Explore

Charted from orbit. Verified on foot.

Orbital images show forests, ruined towns, steelworks, a sealed military base and a quarantine zone. They cannot show what lives there now. Open the interactive map and study the valley before you land in it.

Demonstration map · not the final game worldOpen the world map
Gameplay

Systems that work against you.

Survival system

Hunger, thirst, body temperature, infection and blood loss are tracked separately. Each one can kill you on its own.

Food spoils, water must be boiled or filtered, and wet clothes drain heat at night. A bite does not end the run, but untreated infection progresses in stages and slowly takes away stamina, vision and aim.

Base building

Claim ground, fortify it and keep it standing.

Build from foundations up in wood, scrap metal and concrete. Structures decay without upkeep, and the noise of generators and workshops draws the infected.

Combat

Melee is heavy and deliberate. Firearms are loud, and ammunition is rare.

Stamina governs every swing. Gunshots carry across the map and pull hordes toward the source, so every shot is a decision.

Multiplayer interaction

Trade, ally or betray.

Public servers host many survivors in one world. Groups share bases and storage, talk through proximity voice and radio, and trade at neutral points.

All gameplay systems
Media

Frames from the valley

Open the media library
Community

Nobody returns to Earth alone.

Follow development, share ideas and find your group before the servers open. Official channels are listed on the community hub as they launch.

Begin the descent.

Follow development and be ready when the first landing capsule touches down.

Add to Wishliston SteamThe Steam page opens soon